1. Screenshot of a D2L page with a drag-and-drop exercise/game (2017) in which the user drags each statement tile below into one of three categories above.

2. Screenshot of a D2L vocabulary-review page (2017) with embedded drag-&-drop exercise and an explanation that the learner can switch formats  (e.g., to flashcards).

3. Screenshot of a D2L reflection exercise page (2017), illustrated with a 19th-century Canadian depiction of domestic violence. The resource is set off in a call-out, and a link is provided to a non-embeddable CBC video.

4. Screenshot of a D2L true-or-false review page (2017), showing the first few questions. Instant feedback and explanation are provided in boxes below each question.

5. Screenshot of a D2L page with video link & related resource (2017).

6. A basic Captivate video tutorial (2013).

7. An older Captivate tutorial (2006) with clickable links and fillable text boxes. It has numerous issues (e.g., uneven pace), and I suspect it was never published (at least, not this iteration). But my better Captivate tutorials from this time are not extant.

8. An exercise & quiz (2013) that prompts the learner to examine an article within an online article database in order to find answers to specific questions about it. I developed it for in-class use, and the students’ response was very positive. Previously the students had worked with photocopies of the articles and a pen-and-paper quiz.

9. Shooting Hoops (ca. 2008) — A Flash game (concept) for matching topics with appropriate databases. Made at home from scratch without a recipe (and not completely finished, either).

10. An orientation video (2008) — It’s incomplete, and suffers from crude, uneven audio, but the scripting and my delivery aren’t bad.

11. A guide-on-the-side tutorial (2008) — Merely a concept, this would use an HTML format — frames — to provide the learner with instructions in the left pane and live interactivity in the main pane. The idea is simply to give the learner hands-on experience with an online article database — a form of authentic learning — rather than a scripted, passive tutorial.  I’ve never seen this approach to self-paced online tutorials used anywhere else.

12. ESL vocabulary quiz (2012) — An instant-feedback exercise in which international students consult a printed glossary to answer each question. They get a score at the end.

13. A game of Pictionary (2012) — Yes, a game. It utilizes drawings students had made on paper at our outreach booth. I had no special software (e.g., Captivate) available to me at this point, so it’s built with DHTML. It became a minor cult on campus (I’d placed a graphical link to it at the bottom of the homepage).

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